Archive for the Drum & Percussion Photos Category
Terry Bozzio’s DW Drum Kit
Posted in Drum & Percussion Photos, Influential Drummers, Unusual Drum Kits, drummers, drums with tags Bozzio, drum, drum kit, drum set, Drum Workshop, drums, DW, Frank Zappa, photo, picture, Terry Bozzio on November 9, 2009 by DRUM & DRUMMERPosted in Blog Entries, Comedy, Drum & Percussion Photos, Unusual Drum Kits, drummers with tags Animal, drum, drums on October 22, 2008 by DRUM & DRUMMER

A Drum Kit Rising to the Heavens…
Posted in Drum & Percussion Photos, Unusual Drum Kits on October 6, 2008 by DRUM & DRUMMERNew Nintendo Wii ROCK STAR Drum Kit
Posted in Blog Entries, Drum & Percussion Photos, Unusual Drum Kits with tags drum kit, drums, Harmonix, mushroom, New, Nintendo, Nintendo Wii, picture, Rock Band, Rock Star, Super Mario Bros., Wii on June 5, 2008 by DRUM & DRUMMERNintendo Wii Rock Band: Mushroom Drum Pads
“If thine enemy wrong thee, buy each of his children a drum.”
(Ancient Chinese proverb on revenge)
Super Mario Bros. Mushroom drum pads for Nintendo Wii
Scheduled Release Date: June 22, 2008
Customized pads designed to improve durability and stick response may be here:
Drum Pad Comparison Chart
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7
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8
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9
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10
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Average
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Fair
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Good
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Best
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Product
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Protection
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Sound
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Sensitivity
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Appearance
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Rebound
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Closed Cell Foam |
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Dual Neoprene |
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Single Neoprene |
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Gum Rubber Composite |
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SingleGum Rubber |
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Micro-Cellular Urethane (Thick/Full) |
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Micro-Cellular Urethane (Thin) |
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Micro-Cellular Urethane Dual |
http://www.rockbanddrumsoft.com/chart.html
Available Drum Pad Materials & Features:
- Gum rubber: dampens extraneous stick noise, improved sensitivity, improved durability (dual-layer pads dampen more and are less sensitive)
- Closed-Cell Foam: soft feel, dampens stick noise, less sensitive,
- Single-Layer Micro-Cellular Polyurethane Pads: highest sensitivity, best stick response, less noise dampening, more likely to trigger false hits
- Dual-Layer Neoprene/Micro-Cellular Polyurethane: polyurethane layered over a harder neoprene layer for improved durability, higher sensitivity, improved sensitivity over stock pads
The Nintendo Wii Rock Star game allows groups of Wii gamers to:
- Sing through a wireless microphone
- Play a wireless guitar
- Play on the newly designed white or mushroom-themed drum kit.
Nintendo Wii vs. Playstation 3 and XBox 360 versions:
- Cheaper price for entire system
- Drum kit playability may (possibly) be improved
- The Wii version has no online mode
- Incapable of downloading new songs
- Users also cannot create their own characters
- No Guitar Hero 3 controller compatibility
Danny Carey of TOOL
Posted in Drum & Percussion Photos with tags Danny Carey, drums, Tool on May 17, 2008 by DRUM & DRUMMERMatt Cameron In Action (Pearl Jam, Soundgarden)
Posted in Drum & Percussion Photos, drummers with tags drummer, Queens of the Stone Age, music, Pearl Jam, Soundgarden, Matt Cameron, Wellwater Conspiracy, QOTSA, Ayotte on May 3, 2008 by DRUM & DRUMMERTwo of my All-Time Favorite Concert-Going Experiences:
- Matt Cameron performing with Soundgarden at Lollapalooza ’96 at The Gorge in Washington.
- Matt Cameron performing with Pearl Jam in 2000 in Portland, Oregon.
Matt’s in-depth understanding and execution of odd time signatures and his talent as an all-around musician is simply awe inspiring, to say the least…
While not as frequent as the other members’ written contributions, Cameron’s are held in high regard by the band, as are his performances. In the liner notes of the Lost Dogs compilation, Pearl Jam vocalist Eddie Vedder says:
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Source URL: http://en.wikipedia.org/wiki/Matt_Cameron
Matt Cameron has played and collaborated with:
- Pearl Jam
- Soundgarden
- Temple of the Dog
- Wellwater Conspiracy
- Skin Yard
- Chris Cornell
- Ben Shepard
- Our Lady Peace
- Queens of the Stone Age
- Hater
- Tony Iommi
- Geddy Lee
- Peter Frampton
- Seaweed
- The Walkabouts
- M.A.C.C.
- Stegosaurus
- The Smashing Pumpkins
- The Walkabouts
- Amy Denio
- Burden Brothers
Pearl Jam Songs Written by MATT CAMERON:

Soundgarden Songs Written by MATT CAMERON:
Photo Source URL: http://www.drummerworld.com/drummers/Matt_Cameron.html
“We All Live in a Yellow Drum Machine… A Yellow Drum Machine… A Yellow Drum Machine…”
Posted in Drum & Percussion Photos, Toys For Drummers, Unusual Drum Kits with tags animatronics, drum machine, drummers, drums, inventions, robot, robots on March 28, 2008 by DRUM & DRUMMERDrumming Meets Animatronics Engineering – This Robot Drummer searches for a flat surface to play on, taps the object to determine if it produces a suitable sound through its microphone, and begins playing a rhythm. The robot will also play a beat along after detecting the rhythm of someone clapping their hands or stomping their foot, transmitting sound through its top-mounted speaker. Videos of the Yellow Drum Machine in action may be found at letsmakerobots.com.
Click this link for a discussion of the design and programing details by the robot’s builder.
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Click HERE for an informative article about the Robot Drummer (letsmakerobots.com)
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What does the Yellow Drum Machine Do?
- The Yellow Drum Machine navigates its territory, moving with the aid of object sensors and its yellow tracks.
- The YDM collects data as it is travelling so that it avoids obstacles in the future.
- It finds “a single isolated object or a wide flat surface that it can find an angle onto” to use as a playing surface.
- The YDM navigates into place so that it can reach it’s playing surface. It then plays some beats on the surface, while taking audio samples.
- After determining if it has found a suitable playing surface (using the sound sample), the YDM composes a rhythm and plays along with the recorded sample.
- If someone near the robot makes a loud sound (such as shouting or clapping), the robot replays the sampled sound through its speaker and plays a rhythm along to the sound.
Cost to build:
$120
Time to build:
20 hours
Actuators / output devices: 6 geared motors in total, 2 speakers, sound sampler
Control method: Autonomous
CPU: Picaxe 28
Operating system: Picaxe basic
Power source: 4 AA batteries
Programming language: Picaxe basic
Sensors / input devices: SRF05, microphone
Target environment: anywhere there is something to play on









